Summary.. 1

Aims of the project. 2

State of the Art. 3

Agent-Based Simulation.. 3

Complex Social Systems.. 4

Multi Agent Systems.. 5

The approach.. 7

Objectives.. 8

Reasons and initial hypothesis.. 8

Antecedents and motivation.. 9

UCM background.. 10

UVA background.. 11

Goals.. 12

References.. 14

 

 

 

Summary


SOCIAL.jpgThe goal of this project is to provide a well-sound methodological framework for the treatment of complexity by policy makers and social scientists, endowed with an updated theoretical body of knowledge, a set of tools that enable scenario simulation, and a collection of case studies to guide and demonstrate the applicability of the framework. This framework will be based on agent-oriented modelling and simulation methods and tools.

 

Agent oriented modelling provides a conceptual framework for analysis and simulation of complex social systems. This comes from the fact that agent related concepts allow the representation of organizational and behavioural aspects of individuals in a society and their interactions. This has motivated in the last years the development of a wide range of software languages/shells/libraries to simulate agent-based models. However, all present two difficulties for being widely accepted by social scientists: the end-user should have certain programming skills, and these software frameworks have been implemented forgetting the social specifications.

 

This project addresses these difficulties by adopting multi-disciplinary viewpoints:

 

 

Also, the project intends to promote the synergies between Spanish groups working in social simulation, as well as to reinforce their international relevance. For instance, note the compromise for participation of top researchers in the area such as N. Gilbert (U. Surrey), M.P. Gleizes (U. Toulouse), C. Sierra and P. Noriega (CSIC-IIIA), and L. Antunes (U. Lisbonne). Several versions of the framework will be produced along the project, and will be validated by case studies of the project and by EPOs, as it has been already done in previous projects (for instance, in the INGENIAS and SIMAGUA projects). This third party feedback, by both academics and industry, is quite useful to get further evaluation and to promote technology transfer.

 

The tools will be distributed as open software in SourceForge.net, and the results of the project will be published in international journals and conferences, as well as standardization bodies and interest groups in the areas of agent technology and social simulation. Main efforts will be done to produce a set of resources (documentation, interactive presentations, tutorials, training workshops) to expand the knowledge and the use of the methodologies and tools into academic and professional communities.

 

 

Aims of the project



The project aims at providing a well-sound methodological framework for the treatment of complexity by policy makers and social scientists, endowed with an updated theoretical body of knowledge, a set of tools that enable scenario simulation, and a collection of case studies to guide and demonstrate the applicability of the framework.

 

The main contributions are derived from its inter-disciplinary approach and expertise in complementary viewpoints:

1.     The software engineering view: to provide the tools that will facilitate working with agent-based models and their simulation and analysis. These tools should be flexible to adapt to specific sociological problem domains and reuse existing agent-based simulation platforms. This is the subject of the SiCoSSys-Tools subproject by the Grasia research group (Grupo de investigación en Agentes Software, Ingeniería y Aplicaciones) from Universidad Complutense Madrid (UCM).

2.     The methods and applications approach: from the experience in the application of agent-based simulation tools for the study of complex social systems it will be possible to define the scientific method for the analysis of social phenomena and policy making. This will be accompanied by a library of mechanisms for social interaction ready to reuse, and a collection of case studies of interest for both social and computer scientists, which can benefit stakeholders in public administration and EPOs. This is the subject of the SiCoSSys-MAS (Methods and ApplicationS) subproject by the INSISOC research group (Grupo de Ingeniería de los Sistemas Sociales) from the Universidad de Valladolid (UVA).

 

 

 

State of the Art


 

Agent-Based Simulation

 

Simulation is a third way of doing science [3], and an important type of simulation in Social Sciences is agent-based modelling. This type of simulation is characterized by the existence of many agents that interact with each other with little or no central direction [29]. The emergent properties of an agent-based model are then the result of a bottom-up processes, rather than top-down direction [56].

 

A multi-agent model consists of a number of software entities, the agents, interacting within a virtual environment [19]. The agents are programmed to have a degree of autonomy, to react to and to act on their environment and on other agents, and to have goals that they aim to satisfy. In such models, the agents can have a one-to-one correspondence with the individuals, organisations, or other actors that exist in the real social world that is being modelled, while the interactions between the agents can likewise correspond to the interactions between the real world actors [45].

 

Agents are generally programmed in an object-oriented programming language and using some special-purpose simulation library or modelling environment, and are constructed using collections of condition-action rules to be able to perceive and react to their situation, to pursue the goals they are given, and to interact with other agents, for example by exchanging messages [46]. Many hundreds of multi-agent social simulation models have now been designed and built to examine a very wide range of social phenomena [28][49][64][74].

 

Like deduction, agent-based social simulation starts with a set of explicit assumptions. But unlike deduction, it does not prove theorems. Instead, a simulation generates data that can be inductively analyzed. Unlike typical induction, however, the simulated data comes from a rigorously specified set of rules rather than direct measurement of the real world. While induction can be used to find patterns in data, and deduction can be used to find consequences of assumptions, simulation modelling can be used as an aid intuition.

 

Complex Social Systems

 

Some recent developments in the social sciences [40] claim for the usefulness of both experimentation (such the Experimental Economics research stream) and computer simulation as generative methods to analyse the complexity of social systems [87].

 

A complex social system consists of a collection of individuals that directly interact among them or through their social and technological environment. These individuals own a set of attributes that autonomously evolve, are motivated by their own beliefs and personal goals, and act under the specific circumstances of their social environment. This environment also contributes to shape their beliefs (values and knowledge about the world), can evolve in time, and has a complex structure so it is not easy to predict its net effects because of the different influence of each kind of interaction context [21]. It has also to be taken into account that social phenomena are contingent, so they are unpredictable and changing.

 

Universal laws that have been used in explanations for a general or average individual often prove to be inappropriate when modelling complex social systems. The problem is that no one behaves like this average person [46]. All these facts contribute to make social systems highly dynamic and complex. For this reason, abstracting them to functional mathematical models (by using, for instance, structural equation modelling, multivariate statistical analysis or statistical processing of temporal series) should be complemented by other techniques that consider how global and emergent behaviour can be derived from the real subjects’ behaviours, which are fundamental in any social system [44].

 

Yet another problem linked with the formalization of complex social systems is the selection of the basic elements to include; that is because formalization is a kind of reduction or simplification. Recent cognitive and decisional models of interacting social agents claim for the inclusion of a wider range of attributes than those used by early computational economics in the pioneer socio-economic simulations. So there is a strong challenge in the social science domain dealing with the theoretical justification of the minimum set of attributes that can be considered constitutive of a social agent.

 

The representative agent is not a realistic assumption to start with [46]. We have to deal with bounded rational agents, with finite processing capacity and without explicit utility functions. They adapt and settle for satisfaction under rules of thumb. They have emotions. And they are rather heterogeneous. Even if the resulting model with a representative full rational agent has high predictive capacity, it is still important to replicate the observed patterns from models with heterogeneous and bounded rational agents.

 

Multi Agent Systems

 

On the other hand, from a software engineering point of view, a multi-agent system (MAS) consists of a set of autonomous software entities (the agents) that interact among them and with their environment. Autonomy means that agents are active entities that can take their own decisions. In this sense, the agent paradigm assimilates quite well the individual in a social system. In fact, there are numerous works in agent theory on organisational issues of MAS. Besides, theories from the field of Psychology have been incorporated to design agent behaviour, being the most extended the Believes-Desires-Intentions (BDI) model, on the work of Bratman [11].

 

With this interlinked perspective, agent-based simulation tools have been developed in the last years to explore the complexity of dynamics of complex social systems. An agent-based simulation executes several agents, which can be of different types, in an observable environment where agents’ behaviour can be monitored. Observations on agents can assist in the analysis of the evolution of their mental state (that is, individual values and reasons to act), the collective behaviour and the general trends of system evolution. This provides a platform for empirical studies of social systems evolution. As simulation is performed in a controlled environment, on one or several processors, this kind of tools allows the implementation of experiments and studies that would not be feasible otherwise [30][54].

 

There are, however, some limitations when trying to simulate real social systems. The main issue is that individuals, with regard to a software agent, are by nature complex systems, whose behaviour is unpredictable and less determined than for a software agent, whose behaviour and perception capabilities can be designed with relative simplicity. Moreover, it is not possible in practice to consider the simulation of countless nuances that can be found in a real social system with respect to agent interaction, characterization of the environment, etc. For this reason, it is impractical to intend the simulation of a social system in all dimensions. On the other hand, we should and can limit to simulate concrete social processes in a systemic and interactive context. Therefore, the simulation of social systems should be considered in terms of focus on a concrete process under research attention.

 

In spite of these limitations, the agent paradigm offers many advantages to express the nature and peculiarities of social phenomena, and to overcome limitations of statistical modelling [45]. However, social scientists that want to use this new methodology must confront a difficulty of practical order that should not be minimized. The use of existing agent based simulation tools is not simple because models have to be specified as programs, usually with an object-oriented programming language. This makes the definition of models a complex task for sociologists and other social scientists and professionals, as usually they have not developed the skills for computer programming.

 

That is the main reason why some tools start to offer some graphical modelling capabilities. For instance, SeSam (www.simsesam.de) allows the graphical specification of state machines and provides a library of basic behaviours. In addition, Repast Py (repast.sourceforge.net/repastpy) facilitates the visual construction of simple simulations out of some component pieces, although at the end the user needs to write Python scripts. The problem with these solutions is that they also require some programming skills and the type of systems that can be modelled are quite simple (they are mainly rapid prototyping tools).

 

Agent-oriented software engineering, however, offers powerful modelling languages, at a more abstract level. Concepts in these languages are closer to those that a social scientist would use, and this makes them more appropriate to solve this usability issue [88].

The approach

 

With this working hypothesis, the goal of the project is to develop an agent-based modelling and simulation framework by extending a concrete agent-oriented methodology, INGENIAS [69][70]. This framework will allow the specification of social systems with a graphical modelling language, the simulation of the models of these systems by exploiting the capabilities of existing agent-based simulation tools/platforms, and the identification and analysis of social patterns (at a macroscopic, or aggregate, level) in terms of the atomic elements of the social system specification (at a microscopic, or individual/interaction, level). The advantages go further than usability. As it has been discussed in [82] this solution facilitates the replication of an experiment on different simulation engines, in order to contrast results. The availability of a graphical view of the system facilitates its understanding too and improves the identification of patterns in the system [67].

 

There are two main reasons for the choice of INGENIAS as starting point for this work. First, its modelling language [70] supports well the specification of organisation structure and dynamics, as well as agent intentional behaviour, characteristics that are present in social systems. This language is supported by the INGENIAS Development Kit (IDK) with a graphical editor, which can be extended to introduce new modelling concepts. Second, INGENIAS promotes a model-driven engineering approach [71] that facilitates the independence of the modelling language with respect to the implementation platform. This is especially important here in order to abstract away programming details and concentrate on modelling and analysis of social patterns. With this purpose the IDK supports the definition of transformations between models and code for a range of implementation platforms.

 

 

Objectives


 

Reasons and initial hypothesis

 

This proposal has emerged from the interaction between the applicant research groups at the First Int. Workshop on Social Simulation and Analysis of Artificial Societies (SSASA) organized by SSASA-UAB in Barcelona in may 2007. The debate and discussions resulted exciting and we found that we could exploit important synergies and mutually benefit coordinating our research programmes to gain important issues in the field of Agent Based Social Modelling and Simulation.

 

The main issue that arose at the SSASA workshop was that, although there is a wide range of software languages/shells/libraries to simulate agent-based models, all present two difficulties to be widely accepted by social scientists: the end-user should have certain programming skills, and these software frameworks have been implemented forgetting the social specifications. Theories about innovation and diffusion assign a relevant role to the user-friendliness of a new methodology or technology.

 

Our approach considers an alternative hypothesis, based on the main relevance of the specific reception community: in a social scientists community context, whose identity lays on some disciplinary domain fundamental assumptions, the diffusion of a new methodology or technology will be more influenced by the community-foundations-friendliness than by the plain user-friendliness. That is to say, innovations will have a high reception level, among other considerations, if they are embedded of some of the core assumptions of the disciplinary domain.

 

In this sense, it is necessary the collaboration of social scientists to identify the foundations on which the social simulation tools should be built. From the software engineering viewpoint, the use of meta-modelling techniques provides flexibility to define appropriate modelling languages, compliant with requirements from social scientists, and implement tools that facilitate models analysis and simulation. The feasibility of this assumption has been already validated with initial prototypes with INGENIAS, which have been assessed at international conferences and journals.

 

The proposal has received the interests of stakeholders: EPOs considering that it could be an opportunity for commercial exploitation in their sectors (providing consultancy services to public administration and private companies); international experts that endorse the scientific goals of the project; PhD students actually working in the field who increase their stock of knowledge; the applicant universities that increase their international visibility; the national groups doing research in complexity and social simulation that receive technological transfer; the Spanish Ministry of Science that gains a high return due the international impact of applied funds.

 

 

Antecedents and motivation

 

“Imagine how hard physics would be if electrons could think” Murray Gell-Mann (Physics Nobel Prize)

 

There is an increasing interest in Social Simulation as the new paradigm to study Complex Systems. While the physical world is considered constituted of systems that are linear or approximately linear, it is evident that human societies, institutions and organisations are complex systems, using ‘complex’ in the technical sense to mean that the behaviour of the system as a whole cannot be determined by partitioning it and understanding the behaviour of each of the parts separately (a classic strategy of physical sciences) [29].

 

Social Simulation requires the construction of computer programs that simulate aspects of social behaviour. Table 3.1 presents a list that includes those preferred by the scientific community. There is a preference for Special Purpose Languages and Environments although they require some degree of programming skills. As it has been previously indicated, most of them present, however, two difficulties to be widely accepted by social scientists: the end-user should have certain programming skills, and these software frameworks have been implementing forgetting the social specifications.

 

 

Special Purpose Languages and Environments

Generic agent platforms

AOSE tools

AScape

ACT-RBOT

AgentBuilder

EcoLab

AgentSheets

agentTool

Glider

Jack

INGENIAS

JAS

JADE

Islander

LSD (Laboratory for Simulation Development)

Zeus

Madkit

Magsy

 

Passi

MASON

 

Prometheus

Mimose

 

Tropos

Multi-Agent Simulation Suite (MASS)

 

 

NetLogo

 

 

POP-11

 

 

Powersim

 

 

RePast

 

 

SDML

 

 

SeSAm

 

 

SIM_AGENT

 

 

Simile

 

 

StarLogo

 

 

Stella

 

 

Swarm

 

 

Vensim

 

 

Table 3.1. Computer software for social simulation.

 

 

UCM background

 

From the software engineering viewpoint, UCM has shown the flexibility of the model driven engineering (MDE) approach to provide abstract modelling tools that adapt well to different application domains. In concrete, MDE has been used in combination with the agent paradigm to propose the INGENIAS methodology for the development of MAS.

 

The main assumptions have been to consider models as the main artefacts of the software development process and agents and agent organizations as the foundation elements to build and work with models. By the application of transformations on models it is possible to generate implementation code on heterogeneous platforms and abstract from platform specific issues. It is also possible to transform MAS models in other forms that are more convenient to apply verification and validation tools. All this is supported by a tool framework, the INGENIAS Development Kit (IDK), which has been developed in the context of a current project [9].

 

This has been validated in different settings, by cooperation with EPOs in specific technology transfer projects (such as Boeing R&T, Telefónica I+D, MindFields) as reported in [68]. The MDE approach is currently used in European project MOMOCS for modernization of complex systems. Other research groups are using the IDK as mentioned in section 6.

 

In this sense it is interesting to mention that IDK can be adapted to concrete application domains. For instance, at Univ. Politécnica Valencia, A. Giret has adapted INGENIAS meta-models to create a modelling language for holonic manufacturing systems [31], which shows that IDK can be customized by third parties. With respect to the current proposal, the feasibility of the approach for the simulation of social systems has been proved by the PhD thesis of C. Sansores at UCM, with some case studies that have been presented in main conferences in the area [79][80][82][83]. This is being continued by a case study in cooperation with the Fac. of Sociology at UCM on the evolution of values in Spanish society, which has been published in a relevant journal [67] and specific aspects in some conferences [38][39][43].

 

These works have shown that the agent paradigm can be appropriate for modelling social systems. However, it is still necessary to expand the number of case studies and the collaboration with experts in modelling societal problems in order to find abstractions that are closer to the application domain. In fact, it can be expected that there should be more than a single modelling language: A customizable framework for each social problem domain should be easier to apply by experts in such domain. This can be achieved with the flexibility that the MDE approach has shown with INGENIAS for the agent domain [31][72][71].

 

 

 

UVA background

 

In the last decade, UVA group has applied agent based modelling techniques to different domains: freshwater management, urban dynamics, design of market institutions, behavioural finance, yield management, industrial dynamics and evolutionary game theory, are the most relevant. All these applications have been developed in different projects and have benefited of international partners expertise that contributed in different ways to develop successful models and simulations.

The group has a deep expertise in different software programming shells and environments: Swarm, SDML, Vensim, Stella, Powersim, Mason, Repast, Netlogo, AgentBuilder, Mathematica, Jade, AgentSheets and INGENIAS. This has given to the group a wide view of facilities and limitations of available software for social simulation.

The INSISOC research on Agent-Based Modelling and Social Simulation has received financial support from: Spanish Ministry of Science and Education, Spanish Ministry of Science and Technology, Regional Government of Castilla y Leon, European Commission, and the Stockholm Environmental Institute Oxford Office, to fund the following works:

§  ISIA: Socio-Economics Research and Artificial Intelligence: Contributions in honour Herbert Simon.

§  FIRMA: Freshwater Integrated Resource Management with Agents.

§  SocSimNet: Competence Network for Introduction of Modern ICTE Technologies in Vocational Learning in Social Systems Simulation and Research.

§  GIAVA: Integrative Water Management in the Metropolitan Area of Valladolid.

§  SIMAGUA: Agent Based Simulator of Water Management Policies in Metropolitan Areas.

 

Results of these research activities have been published in (see more details in section 6. Background of the group) principal journals in social simulation (Journal of Artificial Societies and Social Simulation, Simulation; Cybernetics, and Advances in Complex Systems), relevant journals in sociology and economics (Journal of Socioeconomics; the Journal of Business Research and Games and Economic Behaviour) and international conferences in the field (European Social Simulation Conference, World Conference on Social Simulation and Artificial Economics).

 

 

Goals

 

The goal of this project is to provide a well-sound methodological framework for the treatment of complexity by policy makers and social scientists, endowed with an updated theoretical body of knowledge, a set of tools that enable scenario simulation, and a collection of case studies to guide and demonstrate the applicability of the framework.

This can be refined in a set of concrete objectives:

 

1.    To develop a modelling framework based on the application of multi-agent based modelling and simulation to enable social scientists and decision makers to model, play simulations, test and analyse social (complex) systems.

2.    To develop sound theoretical and architectural foundations for this framework, based on existing agent-oriented methodologies and the INGENIAS model-driven approach.

3.    To apply the framework to a number of challenging case studies in order to refine the framework, and to get policy assessment in the selected case studies.

4.    To demonstrate to social scientists and policy makers that the framework can be used to conduct validation of social hypothesis as well as realistic policy design, deployment, and assessment, so fostering increasingly trusted outcomes.

5.    To design and test a suite of training materials for social scientists, policy-makers, advisers, and postgraduate students.

 

 


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